Lovely girls chat free - Evaluating efficacy and validating games for health
Knowledge on how to initiate and adjust insulin will be assessed by a Web-based multiple choice questionnaire, and attitudes regarding diabetes/insulin will be assessed by Diabetes Attitude Scale 3 at 3 time points—before, immediately after, and 6 months after the intervention.
Serious games are educational tools which are more and more used in patient and health professional education.
In this article, we discuss three main points that developers and educators need to address during the development of a serious game for health.
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We report the design of a trial to assess the educational efficacy of Insu Online, a game for education of primary care physicians (PCPs).